

Equipment Guide & Item Codex
Explore every active item, its real base stats, classes, sets and progression paths.

How equipment works
Equipment has its own rarity, grade, enhancement, evolution, base stats and options. Drops are class-independent: any character may own an item, while class restrictions apply only when equipping it.



A successful roll creates exactly one item. There is no pity or guarantee, and Jewel Drop or Guild bonuses do not change this rate.
Equipment database
Search all active equipment. Cards show only stats that the item actually has.
Showing 24 of 326

Kris
- Attack Power
- 10
Equippable by: Dark Wizard, Dark Knight, Fairy Elf, Magic Gladiator, Dark Lord, Summoner, Rage Fighter, Grow Lancer, Rune Wizard, Slayer, White Wizard: Kundun, Meiji: Lemuria, Illusion Knight, Alchemist, Crusader

Rapier
- Attack Power
- 15
Equippable by: Dark Knight, Fairy Elf, Magic Gladiator, Dark Lord, Summoner, Grow Lancer, Rune Wizard, Slayer

Katana
- Attack Power
- 25
Equippable by: Dark Knight, Magic Gladiator, Dark Lord, Slayer

Double Blade
- Attack Power
- 40
Equippable by: Dark Knight, Fairy Elf, Magic Gladiator, Slayer, Illusion Knight

Lightning Sword
- Attack Power
- 60
Equippable by: Dark Knight, Fairy Elf, Magic Gladiator

Sword of Destruction
- Attack Power
- 80
Equippable by: Dark Knight, Magic Gladiator

Knight Blade
- Attack Power
- 100
Equippable by: Dark Knight

Flameberge
- Attack Power
- 160
Equippable by: Dark Knight

Bone Blade
- Attack Power
- 300
Equippable by: Dark Knight

Dark Breaker
- Attack Power
- 220
Equippable by: Dark Knight

Daybreak
- Attack Power
- 260
Equippable by: Dark Knight

Skull Staff
- Wizard Power
- 10
Equippable by: Dark Wizard, Magic Gladiator, Summoner, White Wizard: Kundun

Legendary Staff
- Wizard Power
- 25
Equippable by: Dark Wizard, White Wizard: Kundun, Magic Gladiator

Staff of Resurrection
- Wizard Power
- 40
Equippable by: Dark Wizard, White Wizard: Kundun, Magic Gladiator

Dragon Soul Staff
- Wizard Power
- 60
Equippable by: Dark Wizard, White Wizard: Kundun

Platina Staff
- Wizard Power
- 80
Equippable by: Dark Wizard, White Wizard: Kundun

Staff of Kundun
- Wizard Power
- 100
Equippable by: Dark Wizard, White Wizard: Kundun, Magic Gladiator

Chromatic Staff
- Wizard Power
- 160
Equippable by: Dark Wizard, White Wizard: Kundun, Magic Gladiator

Grand Viper Staff
- Wizard Power
- 220
Equippable by: Dark Wizard, White Wizard: Kundun

Miracle Staff
- Wizard Power
- 300
Equippable by: Dark Wizard, White Wizard: Kundun, Magic Gladiator

Bow
- Attack Power
- 10
Equippable by: Fairy Elf

Tiger Bow
- Attack Power
- 25
Equippable by: Fairy Elf

Silver Bow
- Attack Power
- 40
Equippable by: Fairy Elf

Chaos Nature Bow
- Attack Power
- 60
Equippable by: Fairy Elf
Map and reset progression
Your current unlocked map determines the current equipment stage. Stronger items enter the pool as progression advances; future-stage items never drop early.
Selection uses a 70% / 25% / 5% overlap across the current, previous and two-stages-back pools. At the first stages, unavailable older pools fold safely into the available stages.
Rarity and stat formula

Normal
- Base-stat multiplier
- 1×
- Option count
- 1

Rare
- Base-stat multiplier
- 2×
- Option count
- 2–3

Epic
- Base-stat multiplier
- 3.33×
- Option count
- 3–5

Legendary
- Base-stat multiplier
- 5×
- Option count
- All family options
Final base stat = base value × rarity × grade × enhancement × evolution. Exact ratios compose first, then the result is rounded once to the nearest integer.
Canonical multipliers
Special option pools
Rarity controls how many unique options are generated. Existing options are preserved through grade and evolution progression.
Weapons
Excellent damage rate +10%
Double damage rate +5%
Triple damage rate +2%
PvP critical chance +10%
PvP critical damage +25%
Staffs
Excellent damage rate +10%
Double damage rate +5%
Triple damage rate +2%
PvP critical chance +10%
PvP critical damage +25%
Armor
Damage reduction rate +10%
Damage reduction +100
Dodge +5%
HP +10%
Shields
Damage reduction rate +10%
Damage reduction +100
Dodge +5%
HP +10%
Block chance +10%
Block value +150
Rings
Damage reduction rate +10%
Damage reduction +100
Dodge +5%
HP +10%
Pendants
Excellent damage rate +10%
Double damage rate +5%
Triple damage rate +2%
PvP critical chance +10%
PvP critical damage +25%
Set Codex
Set identity groups compatible armor pieces. No set bonus is claimed here because set bonuses are not currently an implemented authority.
Chaos Machine
Choose a base item and required materials, review the result and activate once. Inputs and recipe switching stay locked during processing and until the success or failure result hold finishes.

Level Up +0 → +15
Each attempt consumes equal Bless and Soul amounts and has a 90% success rate.
90% · Failure consumes Jewels but never destroys or downgrades the item
Grade Up G1 → G5
100% success. Uses two compatible +15 sacrifices with the same grade and evolution. Sacrifices are consumed; the base keeps its identity, rarity and options and returns to +0.
Evolution
At G5 +15, progress from Normal through Excellent 1–5 and Ancient 1–5. Each 100% transition uses two compatible G5 +15 sacrifices at the same evolution; the result becomes G1 +0. Ancient 5 is the maximum.
Material compatibility
Both sacrifice items must share a valid path with the base.
- Weapons accept Weapons or Shields; Quivers are in the Weapon path.
- Set pieces accept Set pieces or Shields. Weapons and Set pieces cannot be mixed.
- Rings require Rings. Pendants require Pendants.
Frequently asked questions
Can another class find my item?
Yes. Drops and ownership are class-independent; allowed classes are checked only when equipping.
Do Jewel bonuses improve Equipment Drop?
No. The global Equipment Drop rate remains exactly 0.000025% per valid monster kill.
Can progression destroy my base item?
Level Up failure preserves it. Grade Up and Evolution preserve the base identity while consuming their two sacrifice items.
Is player trading available?
No trading feature is claimed by this guide. Items can be kept for future systems.
