Complete equipment reference

Equipment Guide & Item Codex

Explore every active item, its real base stats, classes, sets and progression paths.

Goblin engineers operating the Chaos Machine
One global roll per monster

How equipment works

Equipment has its own rarity, grade, enhancement, evolution, base stats and options. Drops are class-independent: any character may own an item, while class restrictions apply only when equipping it.

0.000025%Base chance per kill
326Active equipment items
49Armor sets

A successful roll creates exactly one item. There is no pity or guarantee, and Jewel Drop or Guild bonuses do not change this rate.

Live canonical catalog

Equipment database

Search all active equipment. Cards show only stats that the item actually has.

Swords 11Staffs 9Bows 9Scepters 9Quivers 2Shields 36Armor pieces 238Accessories 12

Showing 24 of 326

Swords · Weapon · Available by stage 1

Kris

Attack Power
10

Equippable by: Dark Wizard, Dark Knight, Fairy Elf, Magic Gladiator, Dark Lord, Summoner, Rage Fighter, Grow Lancer, Rune Wizard, Slayer, White Wizard: Kundun, Meiji: Lemuria, Illusion Knight, Alchemist, Crusader

Swords · Weapon · Available by stage 4

Rapier

Attack Power
15

Equippable by: Dark Knight, Fairy Elf, Magic Gladiator, Dark Lord, Summoner, Grow Lancer, Rune Wizard, Slayer

Swords · Weapon · Available by stage 7

Katana

Attack Power
25

Equippable by: Dark Knight, Magic Gladiator, Dark Lord, Slayer

Swords · Weapon · Available by stage 10

Double Blade

Attack Power
40

Equippable by: Dark Knight, Fairy Elf, Magic Gladiator, Slayer, Illusion Knight

Swords · Weapon · Available by stage 13

Lightning Sword

Attack Power
60

Equippable by: Dark Knight, Fairy Elf, Magic Gladiator

Swords · Weapon · Available by stage 16

Sword of Destruction

Attack Power
80

Equippable by: Dark Knight, Magic Gladiator

Swords · Weapon · Available by stage 19

Knight Blade

Attack Power
100

Equippable by: Dark Knight

Swords · Weapon · Available by stage 22

Flameberge

Attack Power
160

Equippable by: Dark Knight

Swords · Weapon · Available by stage 31

Bone Blade

Attack Power
300

Equippable by: Dark Knight

Swords · Weapon · Available by stage 25

Dark Breaker

Attack Power
220

Equippable by: Dark Knight

Swords · Weapon · Available by stage 28

Daybreak

Attack Power
260

Equippable by: Dark Knight

Staffs · Weapon · Available by stage 1

Skull Staff

Wizard Power
10

Equippable by: Dark Wizard, Magic Gladiator, Summoner, White Wizard: Kundun

Staffs · Weapon · Available by stage 5

Legendary Staff

Wizard Power
25

Equippable by: Dark Wizard, White Wizard: Kundun, Magic Gladiator

Staffs · Weapon · Available by stage 9

Staff of Resurrection

Wizard Power
40

Equippable by: Dark Wizard, White Wizard: Kundun, Magic Gladiator

Staffs · Weapon · Available by stage 13

Dragon Soul Staff

Wizard Power
60

Equippable by: Dark Wizard, White Wizard: Kundun

Staffs · Weapon · Available by stage 17

Platina Staff

Wizard Power
80

Equippable by: Dark Wizard, White Wizard: Kundun

Staffs · Weapon · Available by stage 21

Staff of Kundun

Wizard Power
100

Equippable by: Dark Wizard, White Wizard: Kundun, Magic Gladiator

Staffs · Weapon · Available by stage 24

Chromatic Staff

Wizard Power
160

Equippable by: Dark Wizard, White Wizard: Kundun, Magic Gladiator

Staffs · Weapon · Available by stage 27

Grand Viper Staff

Wizard Power
220

Equippable by: Dark Wizard, White Wizard: Kundun

Staffs · Weapon · Available by stage 30

Miracle Staff

Wizard Power
300

Equippable by: Dark Wizard, White Wizard: Kundun, Magic Gladiator

Bows · Weapon · Available by stage 1

Bow

Attack Power
10

Equippable by: Fairy Elf

Bows · Weapon · Available by stage 5

Tiger Bow

Attack Power
25

Equippable by: Fairy Elf

Bows · Weapon · Available by stage 9

Silver Bow

Attack Power
40

Equippable by: Fairy Elf

Bows · Weapon · Available by stage 13

Chaos Nature Bow

Attack Power
60

Equippable by: Fairy Elf

32-stage item curve

Map and reset progression

Your current unlocked map determines the current equipment stage. Stronger items enter the pool as progression advances; future-stage items never drop early.

01
Progression chapterLorencia → Aida 1
1Lorencia
2Dungeon
3Devias
4Lost Tower
5Atlans
6Tarkan
7Icarus
8Aida 1
02
Progression chapterAida 2 → Karutan 1
9Aida 2
10Kanturu Relics 1
11Kanturu Relics 2
12Kanturu Relics 3
13Kanturu Island
14Swamp of Calmness
15Raklion
16Karutan 1
03
Progression chapterKarutan 2 → Deep Dungeon 5
17Karutan 2
18Ferea
19Nixies Lake
20Deep Dungeon 1
21Deep Dungeon 2
22Deep Dungeon 3
23Deep Dungeon 4
24Deep Dungeon 5
04
Progression chapterKubera Mine I → Temple of Arnil
25Kubera Mine I
26Kubera Mine II
27Kubera Mine III
28Kubera Mine IV
29Abyssal Atlans
30Scorched Canyon
31Crimson Flame's Icarus
32Temple of Arnil
70%Current stage+25%Previous stage+5%Two stages back

Selection uses a 70% / 25% / 5% overlap across the current, previous and two-stages-back pools. At the first stages, unavailable older pools fold safely into the available stages.

Every drop has an identity

Rarity and stat formula

87% Drop share

Normal

Base-stat multiplier
1×
Option count
1
9% Drop share

Rare

Base-stat multiplier
2×
Option count
2–3
3% Drop share

Epic

Base-stat multiplier
3.33×
Option count
3–5
1% Drop share

Legendary

Base-stat multiplier
5×
Option count
All family options
Base stat×Rarity×Grade×Level×Evolution= Final stat

Final base stat = base value × rarity × grade × enhancement × evolution. Exact ratios compose first, then the result is rounded once to the nearest integer.

Canonical multipliers

GradeG11×G21.1×G31.25×G41.5×G52×
Enhancement+01×+11.03×+21.06×+31.09×+41.12×+51.15×+61.2×+71.25×+81.3×+91.35×+101.4×+111.5×+121.6×+131.7×+141.85×+152×
Evolutionnormal 11×excellent 1/2/3/4/51.25×ancient 11.35×ancient 21.45×ancient 31.6×ancient 41.8×ancient 52×

Special option pools

Rarity controls how many unique options are generated. Existing options are preserved through grade and evolution progression.

Weapons

Excellent damage rate +10%

Double damage rate +5%

Triple damage rate +2%

PvP critical chance +10%

PvP critical damage +25%

Staffs

Excellent damage rate +10%

Double damage rate +5%

Triple damage rate +2%

PvP critical chance +10%

PvP critical damage +25%

Armor

Damage reduction rate +10%

Damage reduction +100

Dodge +5%

HP +10%

Shields

Damage reduction rate +10%

Damage reduction +100

Dodge +5%

HP +10%

Block chance +10%

Block value +150

Rings

Damage reduction rate +10%

Damage reduction +100

Dodge +5%

HP +10%

Pendants

Excellent damage rate +10%

Double damage rate +5%

Triple damage rate +2%

PvP critical chance +10%

PvP critical damage +25%

49 equipment lineages

Set Codex

Set identity groups compatible armor pieces. No set bonus is claimed here because set bonuses are not currently an implemented authority.

Pad Set5 pieces
Bone Set5 pieces
Sphinx Set5 pieces
Legendary Set5 pieces
Eclipse Set5 pieces
Grand Soul Set5 pieces
Dark Soul Set5 pieces
Hades Set5 pieces
Leather Set5 pieces
Bronze Set5 pieces
Scale Set5 pieces
Brass Set5 pieces
Plate Set5 pieces
Dragon Set5 pieces
Black Dragon Set5 pieces
Dark Phoenix Set5 pieces
Great Dragon Set5 pieces
Dragon Knight Set5 pieces
Ashcrow Set5 pieces
Brave Set5 pieces
Titan Set5 pieces
Lazy Wind Set5 pieces
Stormwing Set5 pieces
Light Plate Set5 pieces
Adamantine Set5 pieces
Dark Steel Set5 pieces
Glorious Set5 pieces
Dark Master Set5 pieces
Royal Set5 pieces
Storm Crow Set4 pieces
Valiant Set4 pieces
Thunder Hawk Set4 pieces
Destroy Set4 pieces
Hurricane Set4 pieces
Magic Knight Set4 pieces
Phantom Set4 pieces
Vine Set5 pieces
Silk Set5 pieces
Wind Set5 pieces
Spirit Set5 pieces
Guardian Set5 pieces
Red Spirit Set5 pieces
Holy Spirit Set5 pieces
Sylphid Ray Set5 pieces
Iris Set5 pieces
Divine Set5 pieces
Seraphim Set5 pieces
Sticky Set5 pieces
Light Lord Set5 pieces
Long-term equipment progression

Chaos Machine

Choose a base item and required materials, review the result and activate once. Inputs and recipe switching stay locked during processing and until the success or failure result hold finishes.

Base item›Materials›Process›Result
Goblin engineers operating the Chaos Machine
+15
01

Level Up +0 → +15

Each attempt consumes equal Bless and Soul amounts and has a 90% success rate.

90% · Failure consumes Jewels but never destroys or downgrades the item

+0→+11 Bless1 Soul+1→+22 Bless2 Soul+2→+33 Bless3 Soul+3→+45 Bless5 Soul+4→+57 Bless7 Soul+5→+610 Bless10 Soul+6→+715 Bless15 Soul+7→+820 Bless20 Soul+8→+925 Bless25 Soul+9→+1030 Bless30 Soul+10→+1135 Bless35 Soul+11→+1240 Bless40 Soul+12→+1345 Bless45 Soul+13→+1448 Bless48 Soul+14→+1550 Bless50 Soul
Perfect-run total: 336 Bless + 336 Soul
G5
02

Grade Up G1 → G5

100% success. Uses two compatible +15 sacrifices with the same grade and evolution. Sacrifices are consumed; the base keeps its identity, rarity and options and returns to +0.

G1→G2500 Bless · 500 Soul1F · 10 Creation · 10 ChaosG2→G3500 Bless · 500 Soul1F · 50 Creation · 50 ChaosG3→G41000 Bless · 1000 Soul1F · 50 Creation · 50 ChaosG4→G51500 Bless · 1500 Soul1F · 50 Creation · 50 Chaos
A5
03

Evolution

At G5 +15, progress from Normal through Excellent 1–5 and Ancient 1–5. Each 100% transition uses two compatible G5 +15 sacrifices at the same evolution; the result becomes G1 +0. Ancient 5 is the maximum.

1500/1500 · 1F · 50C · 50Ch

Material compatibility

Both sacrifice items must share a valid path with the base.

  • Weapons accept Weapons or Shields; Quivers are in the Weapon path.
  • Set pieces accept Set pieces or Shields. Weapons and Set pieces cannot be mixed.
  • Rings require Rings. Pendants require Pendants.

Frequently asked questions

Can another class find my item?

Yes. Drops and ownership are class-independent; allowed classes are checked only when equipping.

Do Jewel bonuses improve Equipment Drop?

No. The global Equipment Drop rate remains exactly 0.000025% per valid monster kill.

Can progression destroy my base item?

Level Up failure preserves it. Grade Up and Evolution preserve the base identity while consuming their two sacrifice items.

Is player trading available?

No trading feature is claimed by this guide. Items can be kept for future systems.