Dark Lord
Commander / HybridA hybrid commander whose personal attacks, Dark Horse and Dark Raven form one persistent combat system.
- Command
- Companions
- Dark Flame
- Critical Chance
- 5% → AGI / 30,000 → 35%
- Critical Multiplier
- 1.75 + 1.25 × ENE / (ENE + 300,000)

Class Overview
Dark Lord combines Strength and Energy for personal Damage while the exclusive Command attribute strengthens two permanent companions.
Dark Horse supplies Defense and Dark Raven attacks independently. They are class companions, separate from the global Pet system. Personal Critical hits build Dark Flame for Fire Burst.
Attributes
Strength
Personal DamageAdds 0.60 personal Damage per point.
Agility
Speed, Defense & CriticalAdds 0.16 personal Defense per point and raises speed and Critical Chance.
Vitality
LifeAdds 3.2 HP per point.
Energy
Personal & Critical DamageAdds 0.40 personal Damage per point and strengthens Critical Damage.
Command
Companion PowerStrengthens the Dark Horse and Dark Raven. Command does not directly increase personal Damage.
Recommended Build · Commander Hybrid
Keeps personal Damage, survivability and companion power in balance without making Command replace Strength or Energy.
- Strength
- 30%
- Agility
- 15%
- Vitality
- 15%
- Energy
- 20%
- Command
- 20%
Build & Map Route
Use this automatic allocation as a reliable baseline. Actual clear speed also depends on level, equipment, pets and active bonuses.
- R1–500Lorencia · Dungeon · Devias · Lost Tower · Atlans · Tarkan · Icarus
- R501–2,000Aida 1 · Aida 2
- R2,001–6,000Kanturu Relics 1 · Kanturu Relics 2 · Kanturu Relics 3 · Kanturu Island · Swamp of Calmness · Raklion
- R6,001–10,000Karutan 1 · Karutan 2 · Ferea
- R10,001–15,000Nixies Lake · Deep Dungeon 1 · Deep Dungeon 2 · Deep Dungeon 3 · Deep Dungeon 4 · Deep Dungeon 5 · Kubera Mine I · Kubera Mine II
- R15,001–20,000Kubera Mine III · Kubera Mine IV · Abyssal Atlans · Scorched Canyon · Crimson Flame's Icarus · Temple of Arnil
Combat Loop
- 01Attack personally while Dark Raven attacks on its own cadence.
- 02Build one Dark Flame whenever a personal attack is Critical.
- 03At 3 Flames, turn the next personal attack into Fire Burst.
- 04Consume the Flames, continue companion attacks and repeat.
Skills
Critical DMG Increase
Increases the Dark Lord's Critical Damage as Energy grows.
Fire Burst
Critical hits build Dark Flame. At 3 Flames, the next attack unleashes Fire Burst.
Unique Mechanics

Dark Horse
Permanent defensive companion; gains unmodified Base Map EXP from valid kills.

Dark Raven
Permanent offensive companion; attacks independently and never rolls Critical.
- Dark Horse
- Lv1–100 Permanent defensive companion; gains unmodified Base Map EXP from valid kills.
- Dark Raven
- Attack every 1.50s Permanent offensive companion; attacks independently and never rolls Critical.
- Dark Flame
- 0–3 Built only by personal Critical hits and consumed by Fire Burst.
- Fire Burst
- 250% Damage At 3/3 Dark Flame, the next personal attack releases the stored Flames and can Critical; a Critical Fire Burst does not create a new Flame.
Progression
- Gain 2 attribute points per Level and advance to Level 400.
- Reset at Level 400 to earn 200 permanent attribute points while preserving invested attributes and long-term systems.
- Use permanent growth to unlock later maps, then choose an eligible encounter your build can defeat reliably.
- Dark Horse and Dark Raven each progress permanently to Lv100 from 3,200,000,000 EXP.
Strengths
- Personal and companion Damage act together
- Dark Horse adds permanent defensive scaling
- Strong Critical Damage identity and repeatable Fire Burst
Weaknesses
- Five attributes divide the same point economy
- Companions need long-term EXP progression
- Command-heavy builds sacrifice personal Strength, Energy or Agility
09Runtime referenceAdvanced Details+
- Personal Damage
- 10 + STR × 0.60 + ENE × 0.40 Command does not enter this formula.
- Critical Chance
- Scales with AGI Capped at 35%.
- Critical Multiplier
- Scales with ENE Energy increases Critical strength.
- Dark Horse EXP
- 3,200,000,000 to Lv100 Level is derived from permanent EXP.
- Dark Raven EXP
- 3,200,000,000 to Lv100 Dark Raven attacks independently and cannot Critical.
Tips
- Use Command to support companions without abandoning personal Damage.
- Treat Horse and Raven EXP as permanent progression across Reset, death and reconnect.
- Dark Flame belongs to personal Critical attacks; Raven attacks cannot generate it.

