Fairy Elf
Ranged Support StrikerA fast ranged fighter whose Agility powers Triple Shot while Energy supports healing, Critical Chance and Greater Damage.
- Ranged
- Agility
- Support

Class Overview
Fairy Elf makes Agility both an offensive and defensive attribute. Every attack resolves as Triple Shot, split into three independently resolved hits.
Energy supports the class through Heal, Greater Damage and Critical Chance, while Strength improves Critical Damage.
Attributes
Strength
Critical DamageRaises the multiplier applied when Triple Shot hits critically.
Agility
Damage, Speed & DefenseAdds 0.90 base Damage and 0.08 Defense per point.
Vitality
LifeAdds 3 HP per point.
Energy
Support & CriticalRaises Critical Chance, Greater Damage and periodic Heal.
Recommended Build · Agility Support
Prioritizes Agility for ranged throughput while Energy maintains the class's support mechanics.
- Strength
- 5%
- Agility
- 65%
- Vitality
- 10%
- Energy
- 20%
Build & Map Route
Use this automatic allocation as a reliable baseline. Actual clear speed also depends on level, equipment, pets and active bonuses.
- R1–500Lorencia · Dungeon · Devias · Lost Tower · Atlans · Tarkan · Icarus
- R501–2,000Aida 1 · Aida 2
- R2,001–6,000Kanturu Relics 1 · Kanturu Relics 2 · Kanturu Relics 3 · Kanturu Island · Swamp of Calmness · Raklion
- R6,001–10,000Karutan 1 · Karutan 2 · Ferea
- R10,001–15,000Nixies Lake · Deep Dungeon 1 · Deep Dungeon 2 · Deep Dungeon 3 · Deep Dungeon 4 · Deep Dungeon 5 · Kubera Mine I · Kubera Mine II
- R15,001–20,000Kubera Mine III · Kubera Mine IV · Abyssal Atlans · Scorched Canyon · Crimson Flame's Icarus · Temple of Arnil
Combat Loop
- 01Fire Triple Shot as three separate hits.
- 02Use Agility to raise base Damage, speed and Defense.
- 03Heal periodically while Energy strengthens Greater Damage.
- 04Balance map difficulty against effective healing and incoming Damage.
Skills
Heal
Restores Life.
Triple Shot
Fires a fan of arrows that damages enemies.
Greater Damage
Increases attack damage.
Unique Mechanics
- Triple Shot
- 3 × 60% hits Each hit resolves its own Critical roll.
- Greater Damage
- Permanent Passive Energy multiplies base attack Damage up to the authoritative cap.
- Heal
- Every 5s Restores a percentage of maximum HP during combat.
Progression
- Gain 2 attribute points per Level and advance to Level 400.
- Reset at Level 400 to earn 200 permanent attribute points while preserving invested attributes and long-term systems.
- Use permanent growth to unlock later maps, then choose an eligible encounter your build can defeat reliably.
Strengths
- Agility improves offense and Defense together
- Three-hit attack identity
- Built-in periodic healing reduces downtime
Weaknesses
- Low Strength limits Critical Damage growth
- Triple Shot depends on several resolved hits
- Pushing maps too early can exceed healing capacity
09Runtime referenceAdvanced Details+
- Base Damage
- 10 + AGI × 0.90 Agility drives personal Damage.
- Attack Speed
- 1 + AGI × 0.0003 Capped at 5.3 attacks/s.
- Greater Damage
- 5% + ENE / 800,000 Capped at +30%.
- Heal
- 1% + ENE / 8,000,000 Capped at 3% Max HP per tick.
Tips
- Keep Agility as the main source of Damage and cadence.
- Use Energy to support healing, Greater Damage and Critical Chance.
- Compare downtime before moving to a more difficult map.

